So I honestly lost track which Mod depends on which other and there are shure some Mods that became obsolete because other Mods already did the Job. NMM deactivates mods while sorting the Load Order and Wyre Flash does this also when building the bashed patch. I installed and removed several Mods in order to get below 140 and to fix incompatibility between Mods, installed compatibility Patches and maybe overseen some while deleting some mods. I know about the ~140 active mods Limit, thats why I disabled already a bunch. I use LOOT to sort my Load Order and it doesnt give me any errors. I already tried to merge the Mods with Wyre Flash and ran them through FNV Texture Optimizer. So my Question is, does anyone have a Idea how to fix this? Sadly both of them arent doing they Job so well and are missing or mixing up one ore another Texture. So all Textures should be in the Game Files because FOMM and the Generator are finding them. Textures, but they are at least all Window Textures and no huge Eyes or something.) correctly and I found so far noĮnvironmental Texture Errors, but all the Characters got partially or complete Purple Skin and some Weapons getting The Archive Invalidation Generator gets most of the Environment Textures (some windows are still switching between Going nuts and I get a huge amount of missing Textures Errors (White exclamation Mark on red Square). FOMM gets the Weapon and Character Textures (both Player and NPC) correctly but the Environment Textures are Vortex is a no go, because i loaded a archived Backup and nothing matches with the deposited Data in Vortex. With NMM everything is going crazy and i got some CTD's. I tried different ways for the Archive Invalidation. I'm currently playing a heavily Modded Fallout New Vegas and encountered some heavy Texture-Errors/Glitches.
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